Season 2026
Join a panel of SIGGRAPH Aerospace Pioneers as they discuss the contributions of computer graphics in scientific visualization, real-time simulation, CAD/CAM/CAE, astronomy and more. The panel will be moderated by Dave Kasik, Boeing Senior Technical Fellow - Retired, and former President of the Pioneers group. Q&A to follow talks.
Save the date: Tues., September 9, at 7:pm PDT, for the "Pioneer’s Perspective on Computer Graphics in Aerospace."
Welcome: Ed Kramer, Chair, SIGGRAPH PIONEERS
Moderator, Dave Kasik, Boeing Senior Technical Fellow - Retired
Panelists:
•Pete Doenges (Evans and Sutherland)
•Julian Gomez (JPL and NASA Ames)
•Vladimir Karakusevic (Boeing)
•Roger Malina (University of Texas Dallas)
Registration is open now. You must register to get access to this event.
Immersion at Scale: Where LBE Fits in the XR Market:
A Webinar Presentation with Bob Cooney of Lexra.org on the past/ present and future of Location based XR Entertainment and Experiences. With Meta, Snap, Google and others now selling AR - XR glasses as well as XR HMDs its a great time to learn more about how XR outside of the home is offering new opportunities in computer graphics and tech/media jobs.
Hosted by LA SIGGRAPH Vice Chair Larry Rosenthal.
Join CG Pro’s Edward Dawson-Taylor and instructor John Waynick on a tour of Unreal Engine highlighting new capabilities in the most recent releases. Version 5.6 introduced improvements to rendering, world building, animation, procedural workflows, MetaHumans, physics and more. Version 5.7 is expected to add Nanite Foliage allowing detailed, fully geometric trees and foliage that voxelizes at a distance, plus an improved World Partition for smoother open-world streaming. This is an interactive online presentation with live demonstrations and ample time for Q&A. Edd is Co-Founder of CG Pro, a Gold Unreal Authorized Training Center.
On January 14, 2026, at 8:00 pm Eastern, the ACM SIGGRAPH Pioneers will present the next in our year-round series of panels on topics of importance to the computer graphics and interactive techniques communities.
Panelists have been selected to provide a diverse overview on how computer graphics, 3D printing, AR, VR and AI have evolved and are being used today in the medical profession. Topics vary from the earliest work in molecular visualization to creating animation for surgical techniques for Abbot, Medtronic, and Johnson & Johnson using software like Maya, ZBrush, V-Ray and Unreal, to the 3D design and manufacture of prosthetic limbs, to developing video games for physical therapy, interactive training for nurses, and AI-powered immersive platforms and technical standards for XR in healthcare.
The Panel is open to all ACM/SIGGRAPH Pioneers and their associates, you can register at this zoom link:
https://us02web.zoom.us/
